http://bugs.winehq.org/show_bug.cgi?id=22031
Summary: Age Of Empires III regression: Sound is muted once the game is started Product: Wine Version: 1.1.35 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-dsound AssignedTo: wine-bugs@winehq.org ReportedBy: jorl17.8@gmail.com CC: m.b.lankhorst@gmail.com
(Affects versions from 1.1.35 and on)
Age Of Empires III's sound works great out of the game itself (read: playing). All the sound effects, everything works. However, once the game starts, sound goes completely mute and doesn't come back (ie: ending the game and going back to the menu doesn't bring the sound back).
Regression testing made me believe that it was a dsound bug, so I found this commit:
commit 317d95a9db5337c19a12a24a21502f4b44e8d8a9 Author: Maarten Lankhorst m.b.lankhorst@gmail.com Date: Wed Dec 9 16:58:04 2009 +0100
dsound: Clean up DSPROPERTY_Description1.
As to 'why' it happens, I have no clue, but I may try to help debugging it. In advance, let me warn you that I am quite busy nowadays and won't have any 'free' time for the next 3-4 weeks. After that, I'll be more available.
From what I saw, no error messages were displayed, and I didn't see any output
difference between 1.1.35 and 1.1.40 (except for some unrelated language stuff). Again, I can dig it up when I have more free-time...
I should also note that I tested this with all of Age Of Empires' extensions, though I doubt any significant sound-subsystem changes were made to their sources.
Thanks,
João Ricardo Lourenço, Jorl17, jorl17.8@gmail.com