http://bugs.winehq.org/show_bug.cgi?id=10281
Jonathan echidnaman@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|No$gba not rendering 3D |No$gba not rendering 3D |models (at all) as it does |models (not visible) as it |in Windows |does in Windows
--- Comment #3 from Jonathan echidnaman@gmail.com 2007-11-02 16:51:43 --- I have more thoughts on this bug.
I think that the 3D is being rendered, but just isn't visible. The basis for my theory is that the emulator takes speed hits when it should be displaying 3D, as it does in Windows.
So maybe the actual rendering of the 3D models isn't at fault? Maybe some 2D stuff is at fault, preventing the 3D models from being seen.
Using my backup image of the commercial game Mario 64 DS, I can see that the 3D rendering of Mario's head on the title screen is not the only thing missing from the scene; the entire screen is white!
Screenies: http://i31.photobucket.com/albums/c355/Woremar/sm64lin.png http://i31.photobucket.com/albums/c355/Woremar/lolmario-1.png
So I think that the rendering does occur, but that *something* is preventing the 3D from being visible.