http://bugs.winehq.org/show_bug.cgi?id=23863
whatbug n296869@rtrtr.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |n296869@rtrtr.com
--- Comment #19 from whatbug n296869@rtrtr.com 2013-03-08 18:17:37 CST --- I tried running the game with a SwiftShader (software d3d rasterizer) demo, and it works fine, while gamma ramp messages remain.
Interestingly, I can reproduce current wine behaviour (very dark menu screen, no models) if I turn vertex shaders off in SwiftShader preferences.
Could it indicate a problem with wine's vertex shader implementation?