http://bugs.winehq.org/show_bug.cgi?id=14161
Alexander Dorofeyev alexd4@inbox.lv changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|quartz regression - crash in|quartz regressions - crash |PullPin_Thread_Process |in PullPin_Thread_Process & | |more
--- Comment #3 from Alexander Dorofeyev alexd4@inbox.lv 2008-06-28 11:16:14 --- b157969d49bd81d23b542b19d55a8c1f8bd004d8 quartz: Only enumerate renderers if bRender is set in filtermapper.
^ This one may also be wrong. It prevents game from finding its custom renderer with EnumMatchingFilters because it passes bRender = FALSE. Perhaps with bRender=TRUE it should only return renderers but with bRender=FALSE it shouldn't care, it's not very clear from msdn wording. Working on a conformance test to figure out precisely...