https://bugs.winehq.org/show_bug.cgi?id=43017
Bug ID: 43017 Summary: Unreal Tournament 2004/UT2004.exe crashes due to "intel_do_flush_locked failed: Cannot allocate memory" Product: Wine Version: 2.7 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: krichter@posteo.de Distribution: ---
Unreal Tournament 2004/UT2004.exe crashes due to `intel_do_flush_locked failed: Cannot allocate memory` the debug output of PlayOnLinux reads
``` [05/12/17 23:55:35] - Running wine-2.7 UT2004.exe (Working directory : /home/richter/.PlayOnLinux/wineprefix/UnrealT2004/drive_c/Program Files/Unreal Tournament 2004/System) err:module:load_builtin_dll failed to load .so lib for builtin L"winebus.sys": libudev.so.0: cannot open shared object file: No such file or directory err:winedevice:async_create_driver failed to create driver L"WineBus": c0000142 fixme:process:GetProcessWorkingSetSize (0xffffffff,0x32e540,0x32e53c): stub fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS) err:ole:CoGetClassObject class {96749377-3391-11d2-9ee3-00c04f797396} not registered err:ole:CoGetClassObject class {96749377-3391-11d2-9ee3-00c04f797396} not registered err:ole:create_server class {96749377-3391-11d2-9ee3-00c04f797396} not registered err:ole:CoGetClassObject no class object {96749377-3391-11d2-9ee3-00c04f797396} could be created for context 0x7 fixme:win:EnumDisplayDevicesW ((null),0,0x32bc98,0x00000000), stub! fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1. err:xvidmode:ComputeGammaFromRamp low-biased gamma ramp (3604), rejected fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1. err:xvidmode:ComputeGammaFromRamp low-biased gamma ramp (3604), rejected fixme:imm:ImmReleaseContext (0x1007c, 0x2165e0): stub fixme:hnetcfg:fw_profile_get_FirewallEnabled 0x6404c88, 0x32ccc4 err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_ENUM in glClampColorARB(clamp)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=-1042267284)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1082643741)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1129305379)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=-1017464658)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1106373278)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1061644189)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1103102115)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1102202262)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1127878391)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1133393126)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1064431753)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1056334452)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1103590910)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1128011843)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=-1012511863)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1129177136)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1064579615)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1107545964)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1127492263)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1131588260)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=-1009667614)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1064940315)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1102388947)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1107645235)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1127352012)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1106599611)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1065065837)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1056114040)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1104285584)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1127422744)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=-1029644321)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1126051816)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in glUniform(location=1065075311)". err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_ENUM in glClampColorARB(clamp)". intel_do_flush_locked failed: Cannot allocate memory ```