https://bugs.winehq.org/show_bug.cgi?id=52915
--- Comment #5 from Sveinar Søpler cybermax@dexter.no --- Using SONAME_LIBVULKAN= seemed to work...
But i gather there is no easy way to do a out-of-tree compile of a usable d3d12.dll with this approach then, as this is something that happens when compiling wine.. and you just use this standalone compile as a replacement of the included /wine-git/libs/vkd3d with VKD3D_PE_CFLAGS/LIBS configure flags right?
PS. I would rather prefer wine-git/libs/vkd3d be updated together with the bi-weekly release of wine source-tree tbh, since this little exercise was a bit iffy :) Ah well.. maybe for the gitlabs trial project someone could do it more easily...