http://bugs.winehq.org/show_bug.cgi?id=30787
Bug #: 30787 Summary: Heroes of Might and Magic V Map Editor takes minutes to start up (winver>=Win2000) Product: Wine Version: 1.5.5 Platform: x86 OS/Version: Linux Status: NEW Severity: minor Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: gyebro69@gmail.com Classification: Unclassified
Created attachment 40316 --> http://bugs.winehq.org/attachment.cgi?id=40316 winedbg backtrace during the busy state
It takes 3-4 minutes until the Map Editor for HoMM V appears when Windows version is set to Win2000 or higher in winecfg. Using Win9x/Me, or WinNT40/35 profiles, the editor loads up in less than 10 seconds.
Wine doesn't print anything in the terminal until the editor window appears. There is no hdd activity, but cpu usage is constantly ~100 % while Wine is busy with loading the editor.
If I attach winedbg to the H5_MapEditor.exe process, I always get the same backtrace as can be seen in the attachment.
It should be noted that bug #29603 describes a very similar problem. Of course I have no proof if they're about the same problem, but the similarities are striking.
Fedora 16 x86 gcc version 4.6.3 20120306 (Red Hat 4.6.3-2) (GCC) Kernel 3.3.7-1.fc16.i686.PAE