https://bugs.winehq.org/show_bug.cgi?id=42509
Guillaume Charifi guillaume.charifi@sfr.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |guillaume.charifi@sfr.fr
--- Comment #6 from Guillaume Charifi guillaume.charifi@sfr.fr --- I was having this problem too, and I solved it by commenting the glDispatchCompute() call in wined3d/drawprim.c. I re-enabled it yesterday, and it's not crashing anymore. So I guess it was a problem in the Wine compute shader implementation, that seems fixed right now.