https://bugs.winehq.org/show_bug.cgi?id=50531
Bug ID: 50531 Summary: Windows 3D Movie Maker fails to import or save sound recordings Product: Wine Version: 6.0 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: zenithgraymgmt@gmail.com Distribution: ---
Recording your own sounds via microphone or importing WAV files in Windows 3D Movie Maker shows an ingame dialog box stating "Sorry. We can't use that sound file. Try using another sound file or one of the sounds from 3D Movie Maker."
1) Start a new movie.
2) Click the "Sounds" button at the top, then the Speech button (which is represented by a pair of red lips).
3) Click either the microphone or briefcase icon at the bottom left to record or import an audio file, respectively.
4) Either record microphone input or open a WAV file from your computer. After recording microphone input, type in a filename for the recorded sound file and click "OK".
The ingame dialog box I mentioned above shows.
The application should either import the recording (which plays back correctly after stopping the recording) or the WAV file into the game.
Build 2021-01-17 on Arch Linux
This bug has been mentioned before in multiple test results on the AppDB page for Windows 3D Movie Maker, but hasn't been reported on Bugzilla prior to now. I think this may have something to do with msacm.dll, as the only useful debug/console output given when this happens is "00ec:fixme:msacm:modSetVolume stub".