https://bugs.winehq.org/show_bug.cgi?id=48180
--- Comment #5 from Alexander Milos apmichalopoulos@outlook.com --- This bug has been marked as a duplicate of https://bugs.winehq.org/show_bug.cgi?id=48160, but while that other bug has recently been closed as fixed, this one is still present in the latest master. I will provide some trace logs in the hope of this being investigated and fixed as well.
Due to the trace logs being (much) larger than the 10MB attachment limit, I've uploaded them to a (randomly chosen by googling) third party host. If there is an official policy or even a suggestion about using a different third party host, please advise me so.
1) Trace log of the game running inside a clean prefix using latest master with WINEDEBUG=+msvcrt,+ntdll
2) Trace log of the game running inside a clean prefix using latest master with WINEDEBUG=+d3d,+d3d11,+d3dshader