http://bugs.winehq.org/show_bug.cgi?id=29239
--- Comment #19 from PommeGolden lapommegolden@gmail.com 2011-12-04 09:21:00 CST --- (In reply to comment #2)
(In reply to comment #1)
If this is a regression please post the results of your regression testing.
I think the original regression commit reported in http://bugs.winehq.org/show_bug.cgi?id=28348 is fundamentally wrong.. Before 1.3.28, DirectDrawRenderer was defaulted to gdi instead of opengl. The acid trip problem definitely exists well before 1.3.27 when DDR=opengl
I'm trying to find out exactly since when the acid trip problem starts to appear when DDR=opengl
My preliminary test shows the acid trip bug was not present in 1.1.5 although the screen flicker problem was present.
I read again about the original regression report.
http://source.winehq.org/git/wine.git/commit/94ae743ea668e49d40ae4e2dc5fe1f5... absolutely is not the first bad commit causing the opengl renderer to break
http://source.winehq.org/git/wine.git/commit/94ae743ea668e49d40ae4e2dc5fe1f5... is actually *exactly* when DDR is now defaulted to opengl instead of gdi
ddraw: Make the OpenGL renderer the default one. author Henri Verbeet hverbeet@codeweavers.com Tue, 30 Aug 2011 18:12:31 +0000 (20:12 +0200) committer Alexandre Julliard julliard@winehq.org Wed, 31 Aug 2011 10:08:02 +0000 (12:08 +0200) commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb tree 75defd48d249b352aca96bd256ab9781a393d526 tree | snapshot parent dd462052c62c3bca78dc51f6bcaa91dec0dfa59f commit | diff ddraw: Make the OpenGL renderer the default one.