https://bugs.winehq.org/show_bug.cgi?id=52283
jrelvas@proton.me changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jrelvas@proton.me
--- Comment #23 from jrelvas@proton.me --- Good afternoon.
I wish to reopen this report as I can confirm that it happens with the latest staging release, 8.16, with both WineD3D and Roblox Studio's own OpenGL renderer. (Note: It was not reintroduced in 8.16, it also happens with other versions, afaik, every single 8.x release is affected.)
This flickering isn't just the only problem; the widgets that are flickering also slow down the program's performance to a crawl, for some reason. The only solution is to close the offending widgets.
FYI, this is likely caused by the fact that many widgets in Roblox Studio are not rendered by QT, but rather by the engine itself. Evidently, all such widgets are guilty of the flickering and slowdown issue. I work with the program's internals (I use their developer SDK), so I'm aware of which widgets are rendered natively by the engine and which ones are actual QT UI.
If I should make a new report instead of commenting here, please let me know.