http://bugs.winehq.org/show_bug.cgi?id=14038
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger@gmx.at
--- Comment #17 from Stefan Dösinger stefandoesinger@gmx.at 2008-07-18 21:33:09 --- I guess the problem is related to conditional non power of two (NP2) textures and shaders, in which case c088edeae7fed4645fa3f34fb5bacc1eeaa87706 should have fixed the problem.
Nvidia Geforce 6+ cards and Radeon HD 2000+ cards were never affected of the issue because they have unconditional NP2 support.
If the game runs slow during the rendering of the former broken scenes, I can think of two possibilities: * There is a screen readback done which takes ages * There is a bug which causes Wine to overstep the limits of conditional NP2 textures, thus causing the driver to fall back to software rendering Since the bug report indicates that it was slow before the regression, and is even slower since the fix, I guess it's both cases.