https://bugs.winehq.org/show_bug.cgi?id=55798
Eric Pouech eric.pouech@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Assignee|wine-bugs@winehq.org |eric.pouech@gmail.com CC| |eric.pouech@gmail.com
--- Comment #1 from Eric Pouech eric.pouech@gmail.com --- Created attachment 75479 --> https://bugs.winehq.org/attachment.cgi?id=75479 patch for digging
thanks for looking into this and doing a first analysis from the number of memory ranges, the most probable explanation is: - you're running on 64bit - with a large number of threads (unreal engine likely does); hence generating a bunch of unwind information
if you could try this patch; it may have a positive impact (just to be sure the problem comes from here).
is it possible to share the minidump? (may be quite large though) (I would need to gather more information on the ranges stored)
TIA