https://bugs.winehq.org/show_bug.cgi?id=54573
--- Comment #24 from Zephyr Lykos self@mochaa.ws --- (In reply to Rafał Mużyło from comment #23)
...you know, I don't know if that's related, but I've stumbled upon a dotnet game (some really wacky, perhaps in-house engine) that fails to load d3dcompiler_47.dll unless I put a copy of in in the game dir...
I thought it's just something wacky the game/engine does, but perhaps it was due to inheriting this problem...
I don't think d3dcompiler_47 should be considered as a "wine internal dll". Can you post a trace with WINEDEBUG="+module,+loaddll,+imports"?