https://bugs.winehq.org/show_bug.cgi?id=48715
Zebediah Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|a game freeze by waiting |A Wolf RPG game freezes on |for media event completion |map transition CC| |z.figura12@gmail.com
--- Comment #3 from Zebediah Figura z.figura12@gmail.com --- The game calls IGraphBuilder::Render(), but then traverses the filter graph, disconnects the audio renderer, and puts the null renderer in its place. There are two renderers in the graph, but only one sends an EOS, so the graph never propagates EC_COMPLETE.