http://bugs.winehq.org/show_bug.cgi?id=29878
--- Comment #9 from Stefan Dösinger stefan@codeweavers.com 2012-02-27 08:53:27 CST --- Can you give attachment 39079 from bug 30019 a try?
I cannot reproduce this. The sound of the game is ok, whether I enable or disable dynamic buffers. However, I get the cracking pulseaudio sound very often with this game, about every 2nd start. This is similar to bug 28856, if not the same. Are you using pulseaudio? If I understand this bug correctly, it might be triggered by poor performance. In that case the above patch might help. It avoids a slow VBO codepath, and the condition it checks for is triggered in Rayman 3.