https://bugs.winehq.org/show_bug.cgi?id=47269
--- Comment #9 from Berillions berillions@gmail.com --- (In reply to Józef Kucia from comment #8)
(In reply to Berillions from comment #7)
You can download the "VKD3D_DEBUG=trace" log with the attached patch here : https://drive.google.com/open?id=15Xi22NP0aHQtV-plXlQPkTo5HtJJ52xh
Thanks. It seems that WoW ignores the alignment returned from GetResourceAllocationInfo() and uses D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT (0x10000).
Hum... Ok :D I'm not familiar with Directx and/or Vulkan si i trust you. This issue is difficult to fix ?