http://bugs.winehq.org/show_bug.cgi?id=24928
pjansen33621@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |pjansen33621@gmail.com
--- Comment #30 from pjansen33621@gmail.com 2010-11-13 09:32:01 CST --- (In reply to comment #29)
(In reply to comment #25)
(In reply to comment #21)
After looking through gx.log from WoW it seems that sunshafts and higher liquid details require special texture formats to work and one of them (INTZ) was added to Wine a few days ago (commit f0b0c1b1dddf606177651deb45c0afd6259076aa). This means that the next Wine version (1.3.7) should enable those features for most people using d3d9.
Unfortunately, using Wine 1.3.6-240-g791b22a, I still end up with no water at all (Liquid Detail: Good/Ultra).
gx.log contains the following regarding the INTZ texture format:
Preparing to create sample-able depth buffer texture: DepthCache is supported! Format: INTZ FormatResolve: Unknown
Getting the same problem using a 9800GTX on driver 260.12.09. There's still something wrong.
This could also be a WoW issue as there are still several issues with the water rendering right now (according to wow forums posts) and some windows users seem to have similar issues with invisible water.
I haven't made changes to be able to set liquid detail to good/ultra, but when I set the sunshafts to highest setting in wine, the effect does not work in game. In Windows 7, when the sun gets partially blocked by an object, the sun shaft effect works, but the effect does not work on wine-git, after INTZ was added, or wine 1.3.7. I also get the same message in gx.log. My video card is an nvidia 285gtx also running driver 260.12.09.