http://bugs.winehq.org/show_bug.cgi?id=17900
Summary: RenderTargetLockMode=disabled required for playable display Product: Wine Version: 1.1.18 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: michael@araneidae.co.uk
On at least two games (Thief 2 and Jedi Knight Dark Forces II, I've not tried others of this vintage yet) unless the key Wine/Direct3D/RenderTargetLockMode is set to disable the game display is completely unplayable.
Of course, disabling this key has undesirable side effects: in JKDF2 the HUD is overlaid by the game display, in Thief2 the in game menu is unusable -- but this must be a strong clue as to what is going wrong here.
I've tried setting this key to default, readtex, texdraw, textex, and in all of these cases the effect is a sort of upside-down shimmering stripes. This visual effect may be a side effect of what's really going on, because any attempt at a screen shot capture either a good image or an upside down image.
I think what is actually happening is that the image is constantly alternating between upsidedown and rightside up!