https://bugs.winehq.org/show_bug.cgi?id=51325
Bug ID: 51325 Summary: Resident Evil 4 (2007) Hangs usually within 15-30 minutes. Product: Wine Version: 6.0.1 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: BOBBLOG@protonmail.com Distribution: ---
Resident Evil 4 (2007) Ver.1.1.0 DVD Hangs usually within 15-30 minutes. Most times i see a message box of Microsoft Visual C++ Runtime Error
"This application has requested the Runtime to terminate in an unusual way. Please contact the applications support team for more information."
I tested this in a wine prefix with d3dx9 installed via winetricks because the game will not boot up with it.
I tried WINEDEBUG=+msgbox but, every time i did the game would just hang and not show anything related to the message box. I did however get this message on the terminal.
01e4:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028. 0454:err:quartz:BaseMemAllocator_Commit fnAlloc failed with error 0x8007000e 0454:err:quartz:BaseMemAllocator_Commit fnAlloc failed with error 0x8007000e 0454:err:gstreamer:gstdemux_init_stream Failed to commit allocator, hr 0x8007000e. radeon: mmap failed, errno: 12 radeon: mmap failed, errno: 12 0174:err:d3d:wined3d_debug_callback 0x8f4a328: "GL_OUT_OF_MEMORY in glTexSubImage".
This err message was only displayed once in the many times that the game hanged.