http://bugs.winehq.org/show_bug.cgi?id=23173
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69@gmail.com
--- Comment #2 from GyB gyebro69@gmail.com 2010-06-14 12:18:41 --- I can confirm: the screen is flipped upside-down in the game, using Wine-1.2-rc3.
Last working version: 1.1.41 AppDB link of the game: http://appdb.winehq.org/objectManager.php?sClass=version&iId=7037
Result of regression testing:
dc918d43946462ad4c04ed373cda72d1ebe9b6d3 is the first bad commit commit dc918d43946462ad4c04ed373cda72d1ebe9b6d3 Author: Stefan Dösinger stefan@codeweavers.com Date: Sun Mar 28 16:42:32 2010 +0200
wined3d: Use FBOs when the onscreen depth stencil format isn't suitable.
This allows proper support of float depth buffers when rendering to onscreen surfaces.
:040000 040000 44d70c59cce2f82aa3f2d8b6e19679588f81e1b8 15635de2c11dfbeb36cc3542bbaa6bc3f840468f M dlls
The patch cannot be undone on top of 1.2-rc3, but git checkout 19b6f5ca75b43f61a366aa521eab9ddbfc4f99dd >> the screen is displayed correctly.
git checkout dc918d43946462ad4c04ed373cda72d1ebe9b6d3 >> the screen is shown upside-down.
There is an already fixed bugreport involving exactly the same commit: bug #22290
Workaround for the bug: changing 'OffscreenRenderingMethod' to 'backbuffer' in the registry.