http://bugs.winehq.org/show_bug.cgi?id=30137
--- Comment #2 from GyB gyebro69@gmail.com 2012-04-29 14:18:02 CDT --- (In reply to comment #1)
Created attachment 39958 [details] Implement D3DXSaveSurfaceToFile
Thanks, with the attached patch photos are saved on disk in bmp format. However, they don't appear in the game photo album without native d3dx9_36. There is nothing relevant in the terminal when opening the photo album, but the game's own log file shows these errors:
Can't load image texture c:\users\gyebro\my documents\depthhunter\photos\small\photo_t_0000.bmp 0x8876086a Can't render image: TextureInstance*
This could be a different problem though.