https://bugs.winehq.org/show_bug.cgi?id=44888
Bug ID: 44888 Summary: Wrong texture in Assassin's Creed : Revelations Product: Wine Version: 3.5 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: berillions@gmail.com CC: matteo.mystral@gmail.com Distribution: ---
Created attachment 60959 --> https://bugs.winehq.org/attachment.cgi?id=60959 Good Texture before to use Eagle Vision
Hi,
In game, when you use the "Eagle Vision", there are graphical glitches each time you disable it to return to the "Normal Vision". I took 2 screenshots because it's better than words.
I tried everything, set d3dx9_* to native, enable/disable cmst. I have this issue with Mesa-Git and Mesa 17.3.7.
SYSTEM : - Gentoo amd64 - AMD Rx 560 - 4Go - Mesa git / Mesa 17.3.7 + LLVM 5.0.1 - Wine-Staging 3.5 -> Need it, because Uplay doesn't work without it.
I have a lot of these warning/error when i launch the game : [...] 00e7:fixme:d3d:surface_convert_format Cannot find a conversion function from format WINED3DFMT_B8G8R8X8_UNORM to WINED3DFMT_L8_UNORM. 00e7:fixme:d3d:surface_cpu_blt Cannot convert WINED3DFMT_B8G8R8X8_UNORM to WINED3DFMT_L8_UNORM. 00e7:err:d3d:cpu_blitter_blit Failed to blit. [...]