http://bugs.winehq.org/show_bug.cgi?id=34476
Bug #: 34476 Summary: Arx Fatalis crashes on start Product: Wine Version: 1.7.1 Platform: x86 URL: http://www.fileplanet.com/85489/80000/fileinfo/Arx-Fat alis-Demo-%5BEnglish---Updated%5D OS/Version: Linux Status: NEW Keywords: download, regression Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: gyebro69@gmail.com CC: hverbeet@gmail.com Classification: Unclassified Regression SHA1: 6325f3ddd8d9922b49608b3afc096eaebada737d
Created attachment 45903 --> http://bugs.winehq.org/attachment.cgi?id=45903 terminal output (Arx Fatalis demo)
This will be probably a dupe of bug #34467, once regression testing is done in #34467, because terminal output produced by Fallout/Fallout 2 before crashing is very similar to the one in bug #34467.
Arx Fatalis also crashes on start, can be reproduced with the demo version as well. The following error message is shown by the game: "A DDraw object has a non-zero reference count (meaning it was not properly cleaned up)."
Fallout and Fallout 2 (GOG.com versions) crash when I start a new game, but with a different backtrace.
The result of the regression testing:
6325f3ddd8d9922b49608b3afc096eaebada737d is the first bad commit commit 6325f3ddd8d9922b49608b3afc096eaebada737d Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Sep 4 08:56:45 2013 +0200
wined3d: Don't set WINED3DUSAGE_RENDERTARGET on the front buffer.
We never render directly to the front buffer, and in case of e.g. a P8 front buffer, we would fail surface creation if we were to enforce format restrictions.
:040000 040000 92c8f800515ead7d435f129ac8d803e95929aca0 66111a39033c6406a011436ee6787f7ae75ee324 M dlls
Reverting the patch on wine-1.7.1-158-g88c2a18 fixes the problem.
Nvidia binary drivers 325.15