https://bugs.winehq.org/show_bug.cgi?id=32850
Karol Herbst wine@karolherbst.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |wine@karolherbst.de
--- Comment #14 from Karol Herbst wine@karolherbst.de --- bug doesn't really occur anymore. There is for me a really short slowdown after cutscenes, but the game is still playable. I had only once a scene where this bug was triggered.
What I noticed then was a CPU usage of 100% and no gpu usage at all (nvidia-settings says 0%)
sys specs: Intel i7-4700MQ 16GB RAM nvidia GTX 770M
(In reply to Steffen from comment #10)
There is a possibility to workaround the bug in-game:
If there is a save-point after the cut-scene, just restart the game and you are fine.
For me going into main menu helped already a little bit (more fps), after a second time in main manu the game became playable again.
(In reply to Rico from comment #13)
I'm not sure if the problem Steffen was seeing is really a problem with the graphics card. It may have helped to set the VideoMemorySize (see http://wiki.winehq.org/UsefulRegistryKeys ) with the old card.
Locas, how much system memory (not graphics card memory this time) do you have? The game needs 2GB at minimum. By any chance, does it hit the swap space on your machine?
I don't think it is neither, because it triggered for me, too. Only once, but it triggered and I had a lot of free RAM.
I think there is some strange loop inside the game code or a library, everything else would be weird.
Is there anything I can help with?