http://bugs.winehq.org/show_bug.cgi?id=33735
Bug #: 33735 Summary: Soldier Of Fortune 3 has graphics problems in later missions Product: Wine Version: 1.5.31 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3dx9 AssignedTo: wine-bugs@winehq.org ReportedBy: roland@mxchange.org CC: wine-bugs@winehq.org Classification: Unclassified
Created attachment 44671 --> http://bugs.winehq.org/attachment.cgi?id=44671 Default debug log (no WINEDEBUG)
The first 3-5 missions went almost perfectly smooth but when you have to enter that cage were your communication is down, you will have some graphics problems. I suspect here some volumetric lightning or mip-mapping as there are lights in the tunnel (which are displayed incorrectly as dark).
Attached is a default debug log + I upload some screenshots.
Here is an except, it is repeated: ---------------------------- fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Generation of mipmaps for compressed pixel formats is not implemented yet ----------------------------