http://bugs.winehq.org/show_bug.cgi?id=5464
Summary: Half-life2:episode1's main menu does't display menu options Product: Wine Version: 0.9.15. Platform: PC URL: http://appdb.winehq.org/appview.php?appId=3452 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-binary AssignedTo: wine-bugs@winehq.org ReportedBy: gnarlin@utopia.is
main menu does't display menu options. This can be seen in the screenshot I made at http://appdb.winehq.org/appimage.php?id=2821. Here is also some of the debug info I could get.
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MINTESSELLA TIONLEVEL,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MAXTESSELLA TIONLEVEL,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_X,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_Y,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_Z,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_W,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ENABLEADAPT IVETESSELLATION,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil FuncSeparateATI(GL_BACK,...) @ device.c / 4127 fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE1,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE2,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE3,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDFACTOR ,-1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRGBWRITEEN ABLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SEPARATEALP HABLENDENABLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRCBLENDALP HA,2) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DESTBLENDAL PHA,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDOPALPH A,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil FuncSeparateATI(GL_FRONT,...) @ device.c / 3448 fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MULTISAMPLE MASK,-1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHEDGEST YLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHSEGMEN TS,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DEBUGMONITO RTOKEN,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_POSITIONDEG REE,3) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_NORMALDEGRE E,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MINTESSELLA TIONLEVEL,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MAXTESSELLA TIONLEVEL,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_X,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_Y,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_Z,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_W,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ENABLEADAPT IVETESSELLATION,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil FuncSeparateATI(GL_BACK,...) @ device.c / 4127 fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE1,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE2,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE3,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDFACTOR ,-1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRGBWRITEEN ABLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SEPARATEALP HABLENDENABLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRCBLENDALP HA,2) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DESTBLENDAL PHA,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDOPALPH A,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil FuncSeparateATI(GL_FRONT,...) @ device.c / 3448 fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MULTISAMPLE MASK,-1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHEDGEST YLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHSEGMEN TS,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DEBUGMONITO RTOKEN,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_POSITIONDEG REE,3) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_NORMALDEGRE E,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MINTESSELLA TIONLEVEL,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MAXTESSELLA TIONLEVEL,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_X,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_Y,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_Z,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_W,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ENABLEADAPT IVETESSELLATION,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil FuncSeparateATI(GL_BACK,...) @ device.c / 4127 fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE1,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE2,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE3,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDFACTOR ,-1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRGBWRITEEN ABLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SEPARATEALP HABLENDENABLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRCBLENDALP HA,2) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DESTBLENDAL PHA,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDOPALPH A,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil FuncSeparateATI(GL_FRONT,...) @ device.c / 3448 fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MULTISAMPLE MASK,-1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHEDGEST YLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHSEGMEN TS,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DEBUGMONITO RTOKEN,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_POSITIONDEG REE,3) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_NORMALDEGRE E,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MINTESSELLA TIONLEVEL,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MAXTESSELLA TIONLEVEL,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_X,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_Y,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_Z,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_W,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ENABLEADAPT IVETESSELLATION,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil FuncSeparateATI(GL_BACK,...) @ device.c / 4127 fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE1,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE2,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE3,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDFACTOR ,-1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRGBWRITEEN ABLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SEPARATEALP HABLENDENABLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRCBLENDALP HA,2) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DESTBLENDAL PHA,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDOPALPH A,1) not handled yet fixme:d3d_draw:drawPrimitiveDrawStrided Tweening is only valid with vertex shade rs fixme:d3d_draw:drawPrimitiveDrawStrided Tweening is only valid with vertex shade rs fixme:d3d_draw:drawPrimitiveDrawStrided Tweening is only valid with vertex shade rs fixme:d3d_draw:drawPrimitiveDrawStrided Tweening is only valid with vertex shade rs fixme:d3d:IWineD3DQueryImpl_GetData (0x66967258) : stub fixme:d3d:IWineD3DQueryImpl_Issue (0x66967258) : stub fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil FuncSeparateATI(GL_FRONT,...) @ device.c / 3448 fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MULTISAMPLE MASK,-1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHEDGEST YLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHSEGMEN TS,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DEBUGMONITO RTOKEN,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_POSITIONDEG REE,3) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_NORMALDEGRE E,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MINTESSELLA TIONLEVEL,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MAXTESSELLA TIONLEVEL,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_X,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_Y,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_Z,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_W,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ENABLEADAPT IVETESSELLATION,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil FuncSeparateATI(GL_BACK,...) @ device.c / 4127 fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE1,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE2,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE3,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDFACTOR ,-1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRGBWRITEEN ABLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SEPARATEALP HABLENDENABLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRCBLENDALP HA,2) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DESTBLENDAL PHA,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDOPALPH A,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil FuncSeparateATI(GL_FRONT,...) @ device.c / 3448 fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MULTISAMPLE MASK,-1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHEDGEST YLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHSEGMEN TS,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DEBUGMONITO RTOKEN,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_POSITIONDEG REE,3) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_NORMALDEGRE E,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MINTESSELLA TIONLEVEL,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MAXTESSELLA TIONLEVEL,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_X,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_Y,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_Z,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_W,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ENABLEADAPT IVETESSELLATION,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil FuncSeparateATI(GL_BACK,...) @ device.c / 4127 fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE1,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE2,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE3,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDFACTOR ,-1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRGBWRITEEN ABLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SEPARATEALP HABLENDENABLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRCBLENDALP HA,2) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DESTBLENDAL PHA,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDOPALPH A,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil FuncSeparateATI(GL_FRONT,...) @ device.c / 3448 fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MULTISAMPLE MASK,-1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHEDGEST YLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHSEGMEN TS,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DEBUGMONITO RTOKEN,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_POSITIONDEG REE,3) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_NORMALDEGRE E,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MINTESSELLA TIONLEVEL,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MAXTESSELLA TIONLEVEL,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_X,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_Y,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_Z,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_W,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ENABLEADAPT IVETESSELLATION,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil FuncSeparateATI(GL_BACK,...) @ device.c / 4127 fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE1,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE2,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE3,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDFACTOR ,-1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRGBWRITEEN ABLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SEPARATEALP HABLENDENABLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRCBLENDALP HA,2) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DESTBLENDAL PHA,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDOPALPH A,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil FuncSeparateATI(GL_FRONT,...) @ device.c / 3448 fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MULTISAMPLE MASK,-1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHEDGEST YLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHSEGMEN TS,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DEBUGMONITO RTOKEN,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_POSITIONDEG REE,3) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_NORMALDEGRE E,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MINTESSELLA TIONLEVEL,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MAXTESSELLA TIONLEVEL,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_X,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_Y,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_Z,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_W,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ENABLEADAPT IVETESSELLATION,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil FuncSeparateATI(GL_BACK,...) @ device.c / 4127 fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE1,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE2,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE3,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDFACTOR ,-1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRGBWRITEEN ABLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SEPARATEALP HABLENDENABLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRCBLENDALP HA,2) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DESTBLENDAL PHA,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDOPALPH A,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil FuncSeparateATI(GL_FRONT,...) @ device.c / 3448 fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MULTISAMPLE MASK,-1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHEDGEST YLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHSEGMEN TS,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DEBUGMONITO RTOKEN,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_POSITIONDEG REE,3) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_NORMALDEGRE E,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MINTESSELLA TIONLEVEL,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MAXTESSELLA TIONLEVEL,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_X,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_Y,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_Z,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_W,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ENABLEADAPT IVETESSELLATION,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil FuncSeparateATI(GL_BACK,...) @ device.c / 4127 fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE1,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE2,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE3,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDFACTOR ,-1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRGBWRITEEN ABLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SEPARATEALP HABLENDENABLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRCBLENDALP HA,2) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DESTBLENDAL PHA,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDOPALPH A,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil FuncSeparateATI(GL_FRONT,...) @ device.c / 3448 fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MULTISAMPLE MASK,-1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHEDGEST YLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHSEGMEN TS,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DEBUGMONITO RTOKEN,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_POSITIONDEG REE,3) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_NORMALDEGRE E,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MINTESSELLA TIONLEVEL,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MAXTESSELLA TIONLEVEL,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_X,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_Y,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_Z,1065353216) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES S_W,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ENABLEADAPT IVETESSELLATION,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil FuncSeparateATI(GL_BACK,...) @ device.c / 4127 fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE1,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE2,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE NABLE3,15) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDFACTOR ,-1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRGBWRITEEN ABLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SEPARATEALP HABLENDENABLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRCBLENDALP HA,2) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DESTBLENDAL PHA,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDOPALPH A,1) not handled yet fixme:d3d_draw:drawPrimitiveDrawStrided Tweening is only valid with vertex shade rs fixme:d3d_draw:drawPrimitiveDrawStrided Tweening is only valid with vertex shade rs fixme:d3d_draw:drawPrimitiveDrawStrided Tweening is only valid with vertex shade rs fixme:d3d_draw:drawPrimitiveDrawStrided Tweening is only valid with vertex shade rs SteamFindFirst(): z:\home\gnarlin\games\half-life 2 episode one\platform\SAVE*. HL? SteamFindFirst(): z:\home\gnarlin\games\half-life 2 episode one\episodic\SAVE*. HL? SteamFindFirst(): z:\home\gnarlin\games\half-life 2 episode one\hl2\SAVE*.HL? SteamFindFirst(): z:\home\gnarlin\games\half-life 2 episode one\platform\config\ SAVE*.HL? SteamGetUser() X Error of failed request: BadValue (integer parameter out of range for operati on) Major opcode of failed request: 144 (ATIFGLRXDRI) Minor opcode of failed request: 1 () Value in failed request: 0x76 Serial number of failed request: 21931 Current serial number in output stream: 21931
I'll also try to get some more debug info in a few hours if it will help.