https://bugs.winehq.org/show_bug.cgi?id=41055
--- Comment #9 from Ruslan Kabatsayev b7.10110111@gmail.com --- OK, so this lack of textures happens on newer Mesa 11.2 too, but only after I set MESA_EXTENSION_OVERRIDE=-GL_ARB_fragment_shader — the state of i915 in Mesa 10.5.9. So basically, WineD3D doesn't work correctly on GLSL-less systems (including i915 on Windows, where IIRC there is a wined3d-powered d3d8.dll/d3d9.dll version).