http://bugs.winehq.org/show_bug.cgi?id=22855
--- Comment #6 from GyB gyebro69@gmail.com 2011-12-14 13:47:10 CST --- The problem (blackouts in PoP:SoT when water is nearby) has been fixed by http://source.winehq.org/git/wine.git/commit/68e0cd430f2e57e55278acd24221273...
On the other hand, this commit causes incorrect water rendering in several games, including PoP:SoT (reported in bug #29350).
Is this safe to close as fixed or we should wait for the resolution of bug #29350?