https://bugs.winehq.org/show_bug.cgi?id=38178
--- Comment #29 from Stefan Dösinger stefan@codeweavers.com --- If I remember correctly the crash occurred outside of Wine's code because the update_volume call corrupts memory. A backtrace should give some clues though.
I have patches that fix this properly, by keeping track of format capabilities for each GL resource type separately. I will send them in the next days. Right now I'm busy with some more regressions caused by my focus loss handling patches.