https://bugs.winehq.org/show_bug.cgi?id=56370
Svyatpro svyatpro@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |svyatpro@gmail.com
--- Comment #2 from Svyatpro svyatpro@gmail.com --- With updated wined3d-bindless-texture patch applied I still have issues running many DX10/11 games. For example Far Cry 2 output:
0930:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 1, ps_sampler1 0930:fixme:d3d:wined3d_debug_callback 07220008: "Program undefined behavior warning: Sampler object 23 has depth compare enabled. It is being used with depth texture 9761, by a program that samples it with a regular sampler. This is undefined beahvior.". 0930:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 0, ps_sampler0 0930:err:d3d:wined3d_debug_callback 07220008: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0930:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 1, ps_sampler1 0930:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 0, vs_sampler0 0930:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 1, vs_sampler1 0930:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 2, vs_sampler2 0930:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 3, vs_sampler3 0930:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 4, vs_sampler4 0930:err:d3d:wined3d_debug_callback 07220008: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0930:err:d3d:wined3d_debug_callback 07220008: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0930:err:d3d:wined3d_debug_callback 07220008: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0930:err:d3d:wined3d_debug_callback 07220008: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0930:err:d3d:wined3d_debug_callback 07220008: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0930:err:d3d:wined3d_debug_callback 07220008: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0930:err:d3d:wined3d_debug_callback 07220008: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0930:err:d3d:wined3d_debug_callback 07220008: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0930:err:d3d:wined3d_debug_callback 07220008: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0930:err:d3d:wined3d_debug_callback 07220008: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0930:err:d3d:wined3d_debug_callback 07220008: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0930:err:d3d:wined3d_debug_callback 07220008: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0930:err:d3d:wined3d_debug_callback 07220008: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0930:err:d3d:wined3d_debug_callback 07220008: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0930:err:d3d:wined3d_debug_callback 07220008: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0930:err:d3d:wined3d_debug_callback 07220008: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0930:err:d3d:wined3d_debug_callback 07220008: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0930:err:d3d:wined3d_debug_callback 07220008: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0930:err:d3d:wined3d_debug_callback 07220008: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0930:err:d3d:wined3d_debug_callback 07220008: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0930:err:d3d:wined3d_debug_callback 07220008: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0930:err:d3d:wined3d_debug_callback 07220008: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0930:err:d3d:wined3d_debug_callback 07220008: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0930:err:d3d:wined3d_debug_callback 07220008: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0930:err:d3d:wined3d_debug_callback 07220008: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0930:err:d3d:wined3d_debug_callback 07220008: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0930:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 1, ps_sampler1 0930:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 2, ps_sampler2 0930:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 3, ps_sampler3 0930:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 4, ps_sampler4 0930:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 5, ps_sampler5 0930:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 6, ps_sampler6 0930:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 7, ps_sampler7 0930:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 8, ps_sampler8 0930:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 5, ps_sampler5 0930:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 2, ps_sampler2 0930:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 3, ps_sampler3
STALKER CALL OF PRYPYAT output:
04b0:err:d3d:wined3d_debug_callback 000C3518: "GL_INVALID_VALUE error generated. Program handle does not refer to an object generated by OpenGL.". 0158:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 0, ps_sampler0 0158:err:d3d:swapchain_gl_set_swap_interval Failed to set swap interval 0 for context 000C3518, last error 0. 0158:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 1, ps_sampler1 0158:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 1, ps_sampler1 0158:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 1, ps_sampler1 0158:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 1, ps_sampler1 0158:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 1, ps_sampler1 0158:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 1, ps_sampler1 0158:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 1, ps_sampler1 0158:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 1, ps_sampler1 0158:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 1, ps_sampler1 0158:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 1, ps_sampler1 0158:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 1, ps_sampler1