http://bugs.winehq.org/show_bug.cgi?id=11583
Summary: Neverwinter Nights 2: outdoors textures sometimes all white/gray Product: Wine Version: 0.9.54. Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: Simetrical+wine@gmail.com
When playing Neverwinter Nights 2, version 1.11.1153 (no expansion pack), sometimes in outdoors environments all textures are white or gray, making navigation fairly hard. Apparently this occurs only during the daytime. I've attached a debug log from me starting the game, loading a saved game exhibiting the problem, wandering around for a minute, and then exiting, with debug options: warn+all,debug+all,err+all,+trace.
Some relevant-looking lines that are repeated very frequently are:
warn:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Swizzled attribute validation required an expensive comparison
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3226
Especially the second. But what do I know. :) If there's anything else I can do to help (screenshot? different debug options?) please say.
See also comment at http://appdb.winehq.org/objectManager.php?sClass=version&iId=10531:
"The outdoor setting that was used in many of the towns and villages had light problems. The problem seemed to arise at daytime, and seemed to be a result of incorrectly handled light effects. It resulted in a screen that was too bright, often so bright that nothing at all could be seen. The only remedy was either to wait for the night to kick in or to try to navigate using the map which was really annoying."