http://bugs.winehq.org/show_bug.cgi?id=23135
--- Comment #36 from Daniel Harvison sirbubbles01@yahoo.com.au 2011-01-06 18:20:25 CST --- (In reply to comment #35)
(In reply to comment #34)
I've done some playing around with wine versions and mass effect 2 lately, and I can definitively say that Mass Effect 2 doesn't have this problem with wine 1.2-rc1, and the game seems to behave itself with this version of wine. If you try it with rc3 and any other more recent version of wine though, it causes problems as described in this bug, and when loading save games and loading levels.
I'd like to do some more involved bug testing, but don't think I have the skills. Can anyone help me?
If you can consistently reproduce the problem, a regression test should help: http://wiki.winehq.org/RegressionTesting
Hello,
I can consistently and reliably play ME2 under wine-1.2-rc1, so I tried comparing rc1 to rc3, since I found that rc3 tends to crash with the err:ntdll:RtlpWaitForCriticalSection section crash. I wasn't able to fix anything by reverting patches. I am wondering though, what changes were made between wine1.2-rc1 and rc3 that might cause these crashes. I was looking at dlls/ntdll/critsection.c and noticed some differences, but I don't really know what that means. It was nothing I could revert through git though.