http://bugs.winehq.org/show_bug.cgi?id=5546
------- Additional Comments From stefandoesinger@gmx.at 2006-27-06 07:27 ------- I'd suggest that 3dmark2003 uses the vertex buffers in some way which is slower with the vbo code and there should be a filter added to disable vbos in this case. Another possibility is that the vbo code hits a performance bottleneck in the opengl driver.
I will look at that when I have time