http://bugs.winehq.org/show_bug.cgi?id=9458
--- Comment #11 from Stefan Dösinger stefandoesinger@gmx.at 2007-09-13 17:59:32 --- (In reply to comment #9)
Max Payne 1 depends heavilly on correct function of the depth stencil buffer for offscreen rendering.
I'm sorry, I mixed up two games here: Splinter cell is the game that depends on correct depth stencil behavior with offscreen surfaces, not Max Payne. So please ignore my comment, it is propably not relevant here.