https://bugs.winehq.org/show_bug.cgi?id=48376
Bug ID: 48376 Summary: wineserver crash with wine-staging 5.0-rc3 + vsyscall32 patch in League of Legends. Product: Packaging Version: unspecified Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-packages Assignee: wine-bugs@winehq.org Reporter: atbjyk@protonmail.com CC: dimesio@earthlink.net, michael@fds-team.de, sebastian@fds-team.de Distribution: ---
Created attachment 66129 --> https://bugs.winehq.org/attachment.cgi?id=66129 WINEDEBUG=+event,+cursor,+dinput,+rawinput,+message,+x11drv,+synchronous,+winediag
I have saw "wineserver crashed, please enable coredumps (ulimit -c unlimited) and restart."
I have tested staging 5.0-rc3 commit c6758042044b391eccc930027197766b8bfbd80b + lol patch from (https://bugs.winehq.org/show_bug.cgi?id=47198 required rebuild glibc or disable vsyscall32) I used vsyscall32 one.
and revert few commit from staging makes does not crash. (please see my repo https://github.com/yuiiio/wine/commits/staging-lol)