http://bugs.winehq.org/show_bug.cgi?id=6955
--- Comment #27 from René Kjellerup rk.katana.steel@gmail.com 2009-12-15 07:33:38 --- (In reply to comment #26)
(In reply to comment #25)
However there is an however, rendering suddenly gets everything awfully slow. Which isn't that nice when you have a decent graphics card (a GeForce 9600GT in my case).
That's because the software vertex blending implementation is doing on the CPU work that should normally be done on the GPU.
I know this, how much trouble would it be to make a hardware implementation along side with this software rendering, and choose the hw one if supported by the users X / OpenGL / GPU ?