http://bugs.winehq.org/show_bug.cgi?id=15710
Raymond superquad.vortex2@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |superquad.vortex2@gmail.com
--- Comment #32 from Raymond superquad.vortex2@gmail.com 2010-07-02 03:41:30 --- (In reply to comment #28)
This same bug affects also the freeware game AGwaK2 (http://appdb.winehq.org/objectManager.php?sClass=version&iId=17005). However the fix from comment #12 does not entirely solve the issue in this case.
WineOSS+Hardware Acceleration=Emulation: it all works well.
WineOSS+Hardware Acceleration=Full: PCM output is reset to zero quite often (actually whenever entering a new level, the menu or an animated sequence). However the audio works, one has just to manually set the volume with alsamixer (or kmix etc.), every time it is reset.
does any OSSV4 sound card support hardware mixing ?
Hardware acceleration = FULL
Enables hardware acceleration of DirectSound secondary buffers and enables vendor-specific property-set extensions.