http://bugs.winehq.org/show_bug.cgi?id=16309
Summary: Left 4 Dead crashes soon after loading a level Product: Wine Version: 1.1.9 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: finite999@hotmail.com
Created an attachment (id=17595) --> (http://bugs.winehq.org/attachment.cgi?id=17595) Output from crash, have trimmed Steam's CellID spam
Game crashes soon after loading a level. Crash occurs almost immediately after loading the first episode, but takes longer to occur in episode 2 (the camera pans back over the destroyed bridge, crash occurs when characters start talking). My guess is it's occuring when loading pixel shaders for the characters, as they are immediately visible in episode 1 (seen footage of this), and there's a reference to shaderapidx9 in the debug output.
May be related to this bug from the demo version: http://bugs.winehq.org/show_bug.cgi?id=15946 however I am using the workaround (-heapsize 512000) and this does not solve it. I'm assuming it's video card or driver related, as other users have the game working using nVidia cards.
System info: AMD Athlon64 X2 +4400 ATI Radeon X800 Pro 2GB RAM
Arch Linux (current), ATI Catalyst drivers version 8.11
Wine D3D settings: [Software\Wine\Direct3D] "DirectDrawRenderer"="opengl" "Multisampling"="disabled" "OffscreenRenderingMode"="backbuffer" "PixelShaderMode"="enabled" "RenderTargetLockMode"="auto" "UseGLSL"="enabled" "VertexShaderMode"="hardware" "VideoMemorySize"="256"
Game launch options: -width 640 -height 480 -novid -windowed -heapsize 512000