https://bugs.winehq.org/show_bug.cgi?id=45433
--- Comment #4 from Sergey Isakov isakov-sl@bk.ru --- Created attachment 63557 --> https://bugs.winehq.org/attachment.cgi?id=63557 sorting video modes before send to caller
Real number of videomodes ~5-10 so I will not use alloc/free and just place a small array[30] in local variables. As well I will not use quicksort for such array. Simple bubble sort is quite enough.
In the result my testing game no more claim about resolution 1280x720. It seems native display resolution is good now. The game stopped for other reason now ~~~ 002c:fixme:d3d_shader:shader_glsl_get_caps Shader model 4. 002c:fixme:winediag:wined3d_select_feature_level None of the requested D3D feature levels is supported on this GPU with the current shader backend. ~~~ but this is offtopic
Hope someone test the patch on title game.