http://bugs.winehq.org/show_bug.cgi?id=14034
--- Comment #7 from Tobias Jakobi liquid.acid@gmx.net 2008-06-25 16:34:39 --- Additional info:
fixme:d3d:transform_texture Non-power2 texture being used with generated texture coords
This also appears in high-mode when ORM is set to backbuffer, not only if ORM is set to fbo.