http://bugs.winehq.org/show_bug.cgi?id=4911
------- Additional Comments From stefandoesinger@gmx.at 2006-17-06 10:40 ------- The crash in the newest log isn't a multithreading crash, because the thread IDs of the direct3d calls are all the same(0044). This crash seems to be a bad read or bad jump, refcounting maybe.