https://bugs.winehq.org/show_bug.cgi?id=53969
Zeb Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |z.figura12@gmail.com
--- Comment #3 from Zeb Figura z.figura12@gmail.com --- (In reply to Rafał Mużyło from comment #2)
You might want to try 'winetricks -q d3dcompiler_47'.
You *do* know that's a workaround, not a fix ?
Yes, but suggesting workarounds to users is generally helpful.
As for the problem, I wonder if it won't be another case of vkd3d-shader failing to parse a shader...
It depends on where that 'D3DAssemble+0xc7f' is actually pointing to in the sources.
7.0 predates use of vkd3d-shader to compile HLSL; before that point HLSL compilation would fail, although I wouldn't exactly expect it to crash. Hence testing with a more recent version would be generally useful.