https://bugs.winehq.org/show_bug.cgi?id=43775
--- Comment #28 from Amosar maxi.cass11@gmail.com --- themainliner I have test and I can confirm we don't need to set d3dcompiler_47 to native.
Okay I think this bug can be a duplicate of many bug relative to the dll loading.
with d3dcompiler on support64 folder: 0030:trace:loaddll:load_builtin_dll Loaded L"C:\windows\system32\d3d9.dll" at 0x7fdb23950000: builtin 0030:trace:loaddll:load_builtin_dll Loaded L"C:\windows\system32\d3dcompiler_47.dll" at 0x7fdb23360000: builtin 0030:trace:loaddll:load_builtin_dll Loaded L"C:\windows\system32\ddraw.dll" at 0x7fdb230c0000: builtin
with d3dcompiler on Versions/Base63635 31:trace:loaddll:load_builtin_dll Loaded L"C:\windows\system32\d3d9.dll" at 0x7f727e780000: builtin 0031:trace:loaddll:load_builtin_dll Loaded L"C:\windows\system32\d3dcompiler_47.dll" at 0x7f727e190000: builtin 0031:trace:loaddll:free_modref Unloaded module L"C:\windows\system32\d3dcompiler_47.dll" : builtin 0031:trace:loaddll:load_builtin_dll Loaded L"C:\windows\system32\msvcrt.dll" at 0x7f727e150000: builtin 0031:trace:loaddll:load_native_dll Loaded L"C:\Program Files (x86)\Heroes of the Storm\Versions\Base63635\D3DCOMPILER_47.dll" at 0x180000000: native 0031:trace:loaddll:load_builtin_dll Loaded L"C:\windows\system32\ddraw.dll" at 0x7f727dea0000: builtin