http://bugs.winehq.org/show_bug.cgi?id=23281
--- Comment #17 from Béla Gyebrószki gyebro69@gmail.com --- Created attachment 49120 --> http://bugs.winehq.org/attachment.cgi?id=49120 partial +relay,+seh,+tid log (uncompressed 65 MB)
I test this issue from a saved game where two ships (not my sub which never >gives me trouble) collide during Midway quick game.
Now it's clear to me. Indeed, the game crashes at a certain point in the 'Battle of Midway' mission. There are scripted events happen at this point in the game, the player doesn't have to interact with the game. I have a saved game which gets you directly to the point where the game crashes. Disabling audio, reducing graphical details don't help. The attached +relay debug log contains the last 1 million lines.