http://bugs.winehq.org/show_bug.cgi?id=27504
--- Comment #2 from Bruno Jesus 00cpxxx@gmail.com 2011-12-19 17:11:00 CST --- Fixed by http://source.winehq.org/git/wine.git/commit/c42989ed9a101a59dc186863b7acd0f...
Austin, it seems like it was related to SO_CONNECT_TIME after all. The game is probably not checking the return of getsockopt but instead it's using the passed variable. When I checked this I thought it was related to the returned value =)
The game is at 6% of download, it's the first time it gets this far to me, but it's taking forever to download here. I really think this is fixed but I would like a second opinion.