https://bugs.winehq.org/show_bug.cgi?id=44457
--- Comment #4 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to Maciej Stanczew from comment #3)
(In reply to Matteo Bruni from comment #2)
FTR that's bug 39754, hacking out the early return from wined3d_device_resolve_sub_resource() makes the game display correctly.
Good to know. Should this bug be marked as duplicate then?
Well, no, this bug is about the crash on exit in d3d9 mode (as in the bug summary). Still, it might be invalid, if the same crash happens on Windows when the game is run with -force-d3d9.