http://bugs.winehq.org/show_bug.cgi?id=10526
Summary: Null pointer de-reference playing half-life 2: wine kernel bug? Product: Wine Version: 0.9.49. Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-kernel AssignedTo: wine-bugs@winehq.org ReportedBy: phil@kantaka.co.uk
Created an attachment (id=9272) --> (http://bugs.winehq.org/attachment.cgi?id=9272) backtrace from winedbg
I've got about half-way through HL2 (all with 0.9.49) and the game has suddenly started crashing on startup with a null pointer exception. It's worked fine up to now!
Is this crash in the wine code? I'm not familiar with winedbg. Backtrace etc attached, happy to do any other suggested tests.
Other Source games are still working fine; Portal works (with the fglrx radeon driver -- the r300 driver doesn't have fragment shaders & I think that's breaking it, it refuses to start).
Error trace attached
cheers, Phil