http://bugs.winehq.org/show_bug.cgi?id=30256
--- Comment #2 from Matteo Bruni matteo.mystral@gmail.com 2012-03-24 17:11:47 CDT --- Unfortunately I can't reproduce the issue here on Nvidia or AMD. Also, yeah, this looks like one of those bugs which are hard to debug without being able to reproduce locally... Anyway, I guess you could attach a +d3d9,+d3d,+d3d_surface log, in case something shows up there. The resulting logfile would probably be too big, even compressed: just attach the tail of the log (compressed) for the time being.
Another thing you can try is backbuffer ORM, in case it makes any difference.